Meet the Team: Alexey Sytyanov

Alexey SytyanovTime for another Meet the Team feature, we thought. So we went to chat to Alexey Sytyanov, Lead Game Designer for Survarium. In answering our traditional list of questions, Alexey told an interesting story of his years-long passion for games, never-ending desire for creating new game worlds and zeal for spiritual escapades. Read the rest of our feature to find out more! Enjoy!

Full name and position in the company
Alexey Sytyanov. Lead Game Designer and Storywriter.

How old are you?

How long have you been in the industry?
I’v been in the industry since 2001. My first attempts to make games started back in 1993.

What made you get into the game development industry?
I fell in love with games when I was a young kid. I was amazed by the possibility to explore new worlds, live in them, live through the stories. I fantasized about games I would create. I have a great imagination and when I was 15, under the influence of Flashback and Another World, I created a sci-fi story about adventures on Mars. It was then I realized I could make games myself.

What do you do on the project? What’s your scope of responsibility?
I am the game visionary, in charge of its projecting and design.

I create the worlds and heroes, the story, forces in action, background stories, monsters, anomalies, artifacts and so on.

My task is to think up, describe, justify and link with other world elements, and then implement all that based on the resources available. In order for the world to be felt as if it were real, so that the story would stir up something important inside the player.

In the process of work I fill out the levels, adjust balance, assemble the game from ready and semi-ready parts, test it, ensure the quality. And this continues throughout the entire development.

What is the Survarium project to you? What is the motivation that drives you forward in your work on the game?
Survarium to me is a challenge, a test. Something so new and fresh. I haven’t designed projects like that before and I’m eager to see how it will turn out.

My ambition is to deliver something which has not existed before us and wouldn’t appear without us. We are unique, an entire team of experts with our own style and world outlook. It’s a pleasure working on such project, I am greatly inspired.

Taking into account that game-making is a creative job, are there any special sources of inspiration? What helps you get tuned-in to your work?
The inspiration sources are music, games, books, the world, spirit, life and death.

What helps me tune-in to work is complete immersion into the world, that I barely come up to surface from it. This is a certain parallel process of my current life, all that I live through has something in common with Survarium project.

What are your top three PC games?
A difficult one, because there are so many more games at the top: Another World, Star Control 2, Might&Magic 3, X-Com, Master of Orion and so on.

What/who is/are your favourite music/bands?
Rock, punk, alternative, Indian music. Nirvana, Pearl Jam, IAMX, Grazhdanskaya Oborona, Ravi Shankar and more.

What has been your most memorable experience in the industry so far?
There is a lot, the creation of S.T.A.L.K.E.R., victory at game design contest by Vogster, and the closure of GSC.

What’s your vision of the game industry’s future?
Brain interfaces, added reality, inner internet, holograms, multiple virtual realities and, sooner or later, matrix!

Do you have any hobby or pastime activities you like, besides the main work?
Currently the main ones are psychology and spiritual practices. At festivals I do masterclasses on authorial methods of psychotherapy. I explore myself and the world.

Would you like to tell us anything else about yourself?
Games open up new ways of contact with the surrounding world, with one's self and others. My desire is to render the beauty and greatness of this world, along with the depth and significance of ourselves.